Question about Audio Buffer/Timing

Jeremy Landry <[email protected]> Wed, 21 Feb 2018 14:44:21 -0800
Newsgroups gmane.comp.lang.smalltalk.squeak.squeakland
Message-ID <CAMYa41nZKJt-pKV-4z6BwSs88J=wMU-ffGWxs0c0rnkCD42Q1A@mail.gmail.com>
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Hi, I made a quick audio sequencer test in Etoys and found that there's a
hidden 'timer' that limits the responsiveness of new sounds that go into
the playback buffer (terminology isn't accurate, but hopefully it makes
sense to people).

I found the sound buffer setting, but was wondering if there's something
else that limits how fast new sounds get added to the playback stream? I
read somewhere (old-man-aphasia here) that some code was added to prevent
overloading the buffer so surely there's a snippet of code I could add to a
project to reverse this, if it's what is causing the delay?

Thanks for any help finding the solution.

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<div dir=3D"ltr">Hi, I made a quick audio sequencer test in Etoys and found=
 that there&#39;s a hidden &#39;timer&#39; that limits the responsiveness o=
f new sounds that go into the playback buffer (terminology isn&#39;t accura=
te, but hopefully it makes sense to people).=C2=A0=C2=A0<div><br></div><div=
>I found the sound buffer setting, but was wondering if there&#39;s somethi=
ng else that limits how fast new sounds get added to the playback stream? I=
 read somewhere (old-man-aphasia here) that some code was added to prevent =
overloading the buffer so surely there&#39;s a snippet of code I could add =
to a project to reverse this, if it&#39;s what is causing the delay?</div><=
div><br></div><div>Thanks for any help finding the solution.=C2=A0=C2=A0</d=
iv></div>

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