Re: Animating Sinewave Distortion on Any Image
Jeremy Landry <[email protected]> Wed, 7 Mar 2018 19:34:23 -0800
| Newsgroups | gmane.comp.lang.smalltalk.squeak.squeakland |
|---|---|
| Message-ID | <CAMYa41kV5MXRLU7s7gTnmpX3S5JNL080Ec=6V4JnZWW4ja=4JA@mail.gmail.com> |
--===============2835516504992690863== Content-Type: multipart/alternative; boundary="94eb2c19ddc01953220566de5a68" --94eb2c19ddc01953220566de5a68 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://www.youtube.com/watch?v=3Ds2R4OCArQGI&feature=3Dyoutu.be here's a q= uick video showing it in action. If you wait till end, you can see how to interlace multiple sinewave distortions. :) On Wed, Mar 7, 2018 at 7:22 PM, Jeremy Landry <[email protected]> wrote: > Attached is a simple project which you can play with to create sinewave > distortions on any image. > > A flap contains more info and more than just the pulled out values will > make significant changes to the effect. While it's not ideal to use this > inside of a project, it is perfectly suitable for creating some > pre-rendered animation frames to use later that end up using infinitely > less CPU and and memory (since nothing is calculated in realtime if it's > just playing back an animation). > > However, even as unoptimized as it is, it still runs at 15-30 FPS as it i= s > now on an intel Atom dual core ate 1.2Ghz (which effectively means it's > running at 600mhz on a RISC processor and no GPU assistance from what I > understand of the VM). > > After all these years, this effect is still cool to look at and fun to > apply to various kinds of graphics to achieve interesting results when > combined. > > For fun, you can change the MAKE SCANLINES script to make vertical slices > and change the demo script to affect Y origin instead of X origin. > > Or if you're just lazy, rotate the entire holder playfield sideways and > that works too. :p > > Enjoy...this will be included along with samples of where this is useful > and how fast it runs after rendered (instead of running real time as a > prototype) in Etoys Club 1 to be coming out...um...when I can finish it! = :) > > =E2=80=8B > RASTER FX 01.003.pr > <https://drive.google.com/file/d/1RFxllpBQnaxwyTcPl4fc2n4j4_5zgL7f/view?u= sp=3Ddrive_web> > =E2=80=8B > --94eb2c19ddc01953220566de5a68 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><a href=3D"https://www.youtube.com/watch?v=3Ds2R4OCArQGI&a= mp;feature=3Dyoutu.be">https://www.youtube.com/watch?v=3Ds2R4OCArQGI&fe= ature=3Dyoutu.be</a> here's a quick video showing it in action.<br><div= ><br></div><div>If you wait till end, you can see how to interlace multiple= sinewave distortions.=C2=A0 :)</div></div><div class=3D"gmail_extra"><br><= div class=3D"gmail_quote">On Wed, Mar 7, 2018 at 7:22 PM, Jeremy Landry <sp= an dir=3D"ltr"><<a href=3D"mailto:[email protected]" target=3D"_blank">h= [email protected]</a>></span> wrote:<br><blockquote class=3D"gmail_quote"= style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><d= iv dir=3D"ltr">Attached is a simple project which you can play with to crea= te sinewave distortions on any image.=C2=A0=C2=A0<div><br></div><div>A flap= contains more info and more than just the pulled out values will make sign= ificant changes to the effect.=C2=A0 While it's not ideal to use this i= nside of a project, it is perfectly suitable for creating some pre-rendered= animation frames to use later that end up using infinitely less CPU and an= d memory (since nothing is calculated in realtime if it's just playing = back an animation).=C2=A0=C2=A0</div><div><br></div><div>However, even as u= noptimized as it is, it still runs at 15-30 FPS as it is now on an intel At= om dual core ate 1.2Ghz (which effectively means it's running at 600mhz= on a RISC processor and no GPU assistance from what I understand of the VM= ).=C2=A0=C2=A0</div><div><br></div><div>After all these years, this effect = is still cool to look at and fun to apply to various kinds of graphics to a= chieve interesting results when combined.=C2=A0=C2=A0</div><div><br></div><= div>For fun, you can change the MAKE SCANLINES script to make vertical slic= es and change the demo script to affect Y origin instead of X origin.</div>= <div><br></div><div>Or if you're just lazy, rotate the entire holder pl= ayfield sideways and that works too.=C2=A0 :p</div><div><br></div><div>Enjo= y...this will be included along with samples of where this is useful and ho= w fast it runs after rendered (instead of running real time as a prototype)= in Etoys Club 1 to be coming out...um...when I can finish it!=C2=A0 :)</di= v><div><br></div><div>=E2=80=8B<br><div class=3D"gmail_chip gmail_drive_chi= p" style=3D"width:396px;height:18px;max-height:18px;background-color:#f5f5f= 5;padding:5px;color:#222;font-family:arial;font-style:normal;font-weight:bo= ld;font-size:13px;border:1px solid #ddd;line-height:1"><a href=3D"https://d= rive.google.com/file/d/1RFxllpBQnaxwyTcPl4fc2n4j4_5zgL7f/view?usp=3Ddrive_w= eb" style=3D"display:inline-block;overflow:hidden;text-overflow:ellipsis;wh= ite-space:nowrap;text-decoration:none;padding:1px 0px;border:none;width:100= %" target=3D"_blank"><img style=3D"vertical-align:bottom;border:none" src= =3D"https://drive-thirdparty.googleusercontent.com/16/type/application/x-zi= p">=C2=A0<span dir=3D"ltr" style=3D"color:#15c;text-decoration:none;vertica= l-align:bottom">RASTER FX 01.003.pr</span></a></div>=E2=80=8B<br></div></di= v> </blockquote></div><br></div> --94eb2c19ddc01953220566de5a68-- --===============2835516504992690863== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18Kc3F1ZWFrbGFu ZCBtYWlsaW5nIGxpc3QKc3F1ZWFrbGFuZEBsaXN0cy5zcXVlYWtsYW5kLm9yZwpodHRwOi8vbGlz dHMuc3F1ZWFrbGFuZC5vcmcvbWFpbG1hbi9saXN0aW5mby9zcXVlYWtsYW5kCg== --===============2835516504992690863==--