eXene and openGL
brian <briand-/[email protected]>
| Newsgroups | gmane.comp.lang.sml.smlnj |
|---|---|
| Message-ID | <[email protected]> |
So as I slog through X code to make openGL useful it occurs to me that using eXene with openGL tied in would be a really nice way to go. eXene3D :-) There are a couple of problems: 1 I still can't get eXene examples to work. 2 Is there a gotcha in terms of the X interface which eXene uses and openGL ? eXene uses the socket level interface and I'm not sure what that implies for use with openGL. Wthout thinking too hard, I don't think it implies anything. I simply invoke glX calls using the display, window, etc.. I get from the eXene interface. Solving 1 is just a matter of time and persistence on my part. Understanding 2 is much more important. Since I'll probably have to do considerable work for 1, I don't want to get to the end of the path and find out that there will be some problem connecting eXene/ openGL. At first I thought that the use of threading might be a problem, but since they are "user level" threads, doesn't seem like that should be an issue. Any opinions ? Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV