eXene and openGL

brian <briand-/[email protected]>
Newsgroups gmane.comp.lang.sml.smlnj
Message-ID <[email protected]>
So as I slog through X code to make openGL useful it occurs to me  
that using eXene with openGL tied in would be a really nice way to  
go. eXene3D :-)

There are a couple of problems:

1 I still can't get eXene examples to work.

2 Is there a gotcha in terms of the X interface which eXene uses and  
openGL ? eXene uses the socket level interface and I'm not sure what  
that implies for use with openGL.  Wthout thinking too hard, I don't  
think it implies anything.  I simply invoke glX calls using the  
display, window, etc.. I get from the eXene interface.

Solving 1 is just a matter of time and persistence on my part.

Understanding 2 is much more important.  Since I'll probably have to  
do considerable work for 1, I don't want to get to the end of the  
path and find out that there will be some problem connecting eXene/ 
openGL.

At first I thought that the use of threading might be a problem, but  
since they are "user level" threads, doesn't seem like that should be  
an issue.

Any opinions ?


Brian


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