Re: Article: How "Widgety" should SVG Get?
Charles Goodwin <[email protected]> Wed, 17 Nov 2004 23:21:31 +0000
| Newsgroups | gmane.comp.lang.xul.general |
|---|---|
| Message-ID | <[email protected]> |
SVG should not get 'widgety' at all. I think Kurt implies this with his assertions about the fundamental difference between SVG and things like XUL. SVG defines primitives. Widgets are made out of a combination of primitives. For SVG to encompass widgets would be against the spirit of SVG itself, which is a schema representing the fundamental drawing primitives needed to create scalable vector graphics. I don't see the word widget in Scalable Vector Graphics. SVG is better off as it is - a standard that can be embedded in higher-level XML technologies like XUL, XAML, Vexi, Luxor, Thinlets, etc. - Charlie Gerald Bauer wrote: >Hello, > > Kurt Cagle (author of the Graphical Web) has written >an article titled "How 'Widgety' should SVG Get?" that >explores how SVG, XBL and XUL relate and differ. > ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8