Re: B2 C++ engine development.

Rene Rivera via Boost-build <[email protected]>
Newsgroups gmane.comp.lib.boost.build
Message-ID <CAHEh_GioGGfzoJt=CvGSa8Tor5Ob=n2S8tNxzwVoZeYqwfk2Sw@mail.gmail.com>
On Thu, Oct 25, 2018 at 1:19 PM Steven Watanabe via Boost-build <
[email protected]> wrote:

> AMDG
>
> On 10/25/2018 11:57 AM, Rene Rivera wrote:
> > <snip>
> > PS. One of the first items to think about is writing a new bjam language
> > parser. It's about time we stop relying on bison/yacc + the tokenizer :-)
> >
>
> What are you planning to replace it with?  A manual
> recursive descent parser?


Yes.


> I'm not sure how much of
> a win that is.  Anyway, this is one of the last places
> that I would touch as it's very stable and isn't a known
> performance bottleneck.  (I have no problem with bison
> in the first place).
>

The one item it can get us is more flexibility in needing spaces to
separate tokens. As it's easier to handle this in particular context
sensitive locations. But I don't feel particularly tied to this.


-- 
-- Rene Rivera
-- Grafik - Don't Assume Anything
-- Robot Dreams - http://robot-dreams.net

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