Re: B2 C++ engine development.

Rene Rivera via Boost-build <[email protected]>
Newsgroups gmane.comp.lib.boost.build
Message-ID <CAHEh_GgtqFGELTOhWgHKncpGHRL3UTM1QiE_6zoaTgzFkmWgQg@mail.gmail.com>
On Thu, Oct 25, 2018 at 1:33 PM Steven Watanabe via Boost-build <
[email protected]> wrote:

> AMDG
>
> On 10/25/2018 12:23 PM, Rene Rivera wrote:
> > On Thu, Oct 25, 2018 at 1:19 PM Steven Watanabe via Boost-build <
> > [email protected]> wrote:
> >
> >> On 10/25/2018 11:57 AM, Rene Rivera wrote:
> >>> <snip>
> >>> PS. One of the first items to think about is writing a new bjam
> language
> >>> parser. It's about time we stop relying on bison/yacc + the tokenizer
> :-)
> >>>
> >>
> >> What are you planning to replace it with?  A manual
> >> recursive descent parser?
> >
> >
> > Yes.
> >
> >
> >> <snip>
> >>
> >
> > The one item it can get us is more flexibility in needing spaces to
> > separate tokens. As it's easier to handle this in particular context
> > sensitive locations. But I don't feel particularly tied to this.
> >
>
> You do realize that I already did the work
> for this, and enabling it is just a matter
> of flipping a boolean constant?
>

Yes. Haven't looked at how you did it though :-)

-- 
-- Rene Rivera
-- Grafik - Don't Assume Anything
-- Robot Dreams - http://robot-dreams.net

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