Re: B2 C++ engine development.
Rene Rivera via Boost-build <[email protected]>
| Newsgroups | gmane.comp.lib.boost.build |
|---|---|
| Message-ID | <CAHEh_GgtqFGELTOhWgHKncpGHRL3UTM1QiE_6zoaTgzFkmWgQg@mail.gmail.com> |
On Thu, Oct 25, 2018 at 1:33 PM Steven Watanabe via Boost-build < [email protected]> wrote: > AMDG > > On 10/25/2018 12:23 PM, Rene Rivera wrote: > > On Thu, Oct 25, 2018 at 1:19 PM Steven Watanabe via Boost-build < > > [email protected]> wrote: > > > >> On 10/25/2018 11:57 AM, Rene Rivera wrote: > >>> <snip> > >>> PS. One of the first items to think about is writing a new bjam > language > >>> parser. It's about time we stop relying on bison/yacc + the tokenizer > :-) > >>> > >> > >> What are you planning to replace it with? A manual > >> recursive descent parser? > > > > > > Yes. > > > > > >> <snip> > >> > > > > The one item it can get us is more flexibility in needing spaces to > > separate tokens. As it's easier to handle this in particular context > > sensitive locations. But I don't feel particularly tied to this. > > > > You do realize that I already did the work > for this, and enabling it is just a matter > of flipping a boolean constant? > Yes. Haven't looked at how you did it though :-) -- -- Rene Rivera -- Grafik - Don't Assume Anything -- Robot Dreams - http://robot-dreams.net _______________________________________________ Unsubscribe & other changes: https://lists.boost.org/mailman/listinfo.cgi/boost-build