Re: B2 C++ engine development.
Stefan Seefeld via Boost-build <[email protected]>
| Newsgroups | gmane.comp.lib.boost.build |
|---|---|
| Message-ID | <[email protected]> |
On 2018-10-25 10:46 p.m., Rene Rivera via Boost-build wrote:
>
> While adding the "--debug" option for building I added LTO to the
> release build. And that gives an overall 11% perf improvement (with
> xcode 10 clang).
That's quite impressive. I'd be curious to see a heat map showing where
the time is spent. I was expecting most of the time being spent in
running subprocesses (the actual commands), rather than within b2
itself. So an overall performance improvement of 11% based on work on b2
itself suggests that assumption is wrong.
Thanks,
Stefan
--
...ich hab' noch einen Koffer in Berlin...
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