Re: [patch] gl: for embedded device, we need smaller vbo size

Chris Wilson <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <[email protected]>
On Thu, 25 Oct 2012 19:27:56 +0000, "Henry (Yu) Song - SISA" <[email protected]> wrote:
> From 702b7a6dbba035a1a0c71d3618c1d2b02be0561e Mon Sep 17 00:00:00 2001
> From: Henry Song <[email protected]>
> Date: Thu, 25 Oct 2012 12:25:13 -0700
> Subject: [PATCH] 256*1024 is really too big for embedded device to handle
>  during glDraw() 16384 to 32768 seems to be the optimal size
>  for VBO

I'd rather keep most of these values the same between GL/GLES as the
optimisation constraints should be very similar, so I pushed a modified
patch to make it 16k for everyone until someone can present good
evidence for another value. At which point, they should also consider
how to automatically select the vbo size.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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