Re: [PATCH] gl/msaa: Share the depth/stencil buffer among all surfaces

Martin Robinson <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <[email protected]>
On 12/09/2012 06:15 PM, Eric Anholt wrote:


Thanks for the insightful comments! I'll leave this patch aside for
now and re-approach it when I can properly measure performance penalties.

--Martin
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