Re: Mac OS X, getting started?

The Devils Jester <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <CAP9jBPhNy-QfmBnmVKdqc_BfK0r67dK7JHs39tT8LyjZS_Ps9w@mail.gmail.com>
While both of these seem to be good solutions (I am leaning more towards
quartz than NSOpenGL) I cannot find any "Hello World" demonstrations that
create a simple window.  Is there a generic GLUT like function that
abstracts the platform specific window creation boiler plate code?   I
found one example to show a manual method for xlib at
http://en.literateprograms.org/Hello_World_(C,_Cairo)  but cannot seem to
find a Mac OS X or Windows example.


On Fri, Feb 1, 2013 at 11:52 PM, Ryan Schmidt <[email protected]>wrote:

>
> On Feb 1, 2013, at 20:51, The Devils Jester wrote:
>
> > I am looking into using Cairo as a graphics backend for a project of
> mine and am having trouble getting a Mac OS X build setup.  Using MacPorts,
> or Homebrew both want to pull the XQuartz version when I do not want that.
>
> In MacPorts:
>
> $ port variants cairo
> cairo has the variants:
>    opengl: Add OpenGL graphics interface
>      * requires x11
>    quartz: Support for native Mac OS X graphics
>    universal: Build for multiple architectures
> [+]x11: Enable X11 support
>
> So you see the x11 variant is enabled by default. If you don't want X11
> graphics, and would prefer Quartz (a.k.a. native OS X) graphics, select
> quartz and deselect x11.
>
> $ sudo port install cairo +quartz -x11
>
> If you have any further trouble with cairo or other ports in MacPorts,
> feel free to write to the macports-users mailing list.
>
>
>

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