Re: PATCH: GL: Create glyph mask surface only once per context, enlarge on demand

Mikko Strandborg <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <CD440F6E.C51D%[email protected]>
Hi,

I'm not quite sure what you mean. Is the mask currently allocated and
released every draw call in order to work around a driver bug? Generally,
allocating new textures (or other GPU resources) every frame is considered
ineffective.

--Mikko

On 2/15/13 3:57 PM, "Chris Wilson" <[email protected]> wrote:

>On Fri, Feb 15, 2013 at 01:38:43PM +0000, Mikko Strandborg wrote:
>> Hello,
>> 
>> In text rendering, when the rendering happens via a mask, the GL surface
>> allocates and releases a temporary mask surface for each text rendering
>> operation. This is very slow. The attached patch stores the mask
>>surface to GL
>> context. It is created lazily on first rendering, and enlarged on
>>demand. This
>> makes text rendering some 250% faster in some cases.
>
>By working around bugs in the drivers...
>-Chris
>
>-- 
>Chris Wilson, Intel Open Source Technology Centre

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