Re: PATCH: GL: Create glyph mask surface only once per context, enlarge on demand

Chris Wilson <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <[email protected]>
On Fri, Feb 15, 2013 at 03:08:32PM +0000, Mikko Strandborg wrote:
> I don't think it is reasonable to expect GPU resources to be cheap to
> create and/or destroy. That's why newer OpenGL specifications add more and
> more ways to buffer such GPU resources on the GPU hardware, rather than
> requiring them to be transferred over non-uniform memory and relatively
> slow buses to the GPU hardware on every frame. Of course in this case we
> weren't transferring data over the bus, but the situation is similar to
> having a malloc/free pair in the inner loop of a computation.

Yet the DDX handles this fine. So yes, it is a driver issue.
-Chris

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Chris Wilson, Intel Open Source Technology Centre
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