Run Cairo with OpenGL ES 2 backend on Android

Ngoc Dao <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <CAHqXiK=_dbWi9KpuijJGoqDayV17ZvpGyctYLGU24dokDNSfgQ@mail.gmail.com>
Hi.

Have anyone tried to run Cairo with OpenGL ES 2 backend on Android? Is
there any crash? How's the speed?

I've created a project here (branch master: image backend, cairogles
branch: OpenGL ES 2 backend):
https://github.com/ngocdaothanh/jsg

Some basic results from the project above:

OpenGL ES 2 backend:
* Crashes on Android 2.3, 4.0.2 etc. with shader compilation problem
* Doesn't crash on Android 4.1.1, but very very slow, 0.5 FPS/s

Image backend is stable but slow, 12 FPS/s.

Ngoc

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