Run Cairo with OpenGL ES 2 backend on Android
Ngoc Dao <[email protected]>
| Newsgroups | gmane.comp.lib.cairo |
|---|---|
| Message-ID | <CAHqXiK=_dbWi9KpuijJGoqDayV17ZvpGyctYLGU24dokDNSfgQ@mail.gmail.com> |
Hi. Have anyone tried to run Cairo with OpenGL ES 2 backend on Android? Is there any crash? How's the speed? I've created a project here (branch master: image backend, cairogles branch: OpenGL ES 2 backend): https://github.com/ngocdaothanh/jsg Some basic results from the project above: OpenGL ES 2 backend: * Crashes on Android 2.3, 4.0.2 etc. with shader compilation problem * Doesn't crash on Android 4.1.1, but very very slow, 0.5 FPS/s Image backend is stable but slow, 12 FPS/s. Ngoc -- cairo mailing list [email protected] http://lists.cairographics.org/mailman/listinfo/cairo