Re: 4x4 matrices in Cairo
Tavmjong Bah <[email protected]>
| Newsgroups | gmane.comp.lib.cairo |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 2013-11-15 at 08:36 -0500, James Cloos wrote: > >>>>> "BS" == Bill Spitzak <[email protected]> writes: > > JC>> Perspective transforms for 2D require arbitrary 3x3 matrices and [x,y,z] > JC>> vectors > > BS> Actually the 3x3 matrix can only handle [x,y,1] vectors. The last > BS> number is the W, not the Z. The Z is effectively zero. > > Yes, of course. Poor copy editing. :( I meant to write [x,y,w]. > > BS> I still think Cairo only needs to support 3x3 matrix though. > > Indeed. I tried to be explicit for the archives, but the intended thesis > was exactly that. It would be good if Cairo supported 2d perspective transforms. It would even be better if Cairo could support 3d transforms as described by the CSS Transforms specification (which uses a 4x4 matrix).[1] This specification will be applicable to SVG so support in Cairo would greatly benefit Inkscape. Support for 3d perspective transforms in SVG is starting to make its way into browsers.[2] Tav [1] http://www.w3.org/TR/css3-transforms/ [2] Example, open in recent Firefox: http://tavmjong.free.fr/SVG/SVGOpen2013/ARTISTS_2013/ball.svg -- cairo mailing list [email protected] http://lists.cairographics.org/mailman/listinfo/cairo