Re: Recording Surfaces (was Re: virtual surfaces and composition)

"Henry (Yu) Song" <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <3955FA337689574EB32F94B12A7E6E9E6C33E8DD@sisaex01sj>
(1) A recording surface can be played back on other types of surfaces - xlib, xcb, quartz, gl, you name it

(2) enable parallel rendering - image you recording in one thread and playback on other thread, for example

(3) you can record once, and playback many times if you want





On 12/9/15, 1:34 PM, "cairo on behalf of Lawrence D'Oliveiro" <[email protected] on behalf of [email protected]> wrote:

>On Wed, 09 Dec 2015 21:29:02 +0000, Henry (Yu) Song wrote:
>
>> On 12/9/15, 1:26 PM, "cairo on behalf of Lawrence D'Oliveiro"
>> <[email protected] on behalf of
>> [email protected]> wrote:
>>
>>> However, when I scaled up the pattern, it looked blurred. Which
>>> surprised me, because I thought it would be resolution-independent.
>>
>> That is the expected behavior.  It is same as your draw the circle to
>> an image surface, and paint the image surface to another with scaling.
>
>What is the point of using a recording surface over an image surface,
>then?
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