Re: Fwd: Fractals and procedural generation
Soul Cycle <[email protected]>
| Newsgroups | gmane.comp.lib.cairo |
|---|---|
| Message-ID | <CABDY-efTuepOAJ2UHYL7eBCCcTb4EHB8OVxp=92ND9xxa_2y2g@mail.gmail.com> |
Are you asking if you would be permitted to implement this for Cairo? > I'm not sure whether we'd take a patchset that added this, but I'd > certainly be open to a more detailed technical proposal of how you'd > code it. > I'm sorry. I wouldn't be able to do this. Apophysis has some new classes of fractals which I would like to operate with in Inkscape. > > 2. Could you consider implementing framework for 3D pathtracer as > > Mandelbul3D or Fragmentarium ? > > https://github.com/3Dickulus/FragM > > http://blog.hvidtfeldts.net/ > > That looks like a large amount of code for a fairly specific > functionality, what is your thinking as to why it would need to be in > Cairo? > Some of the Illustrator abilities have implemented 3D raster engine to rendering lights and shadows and manipulating curves in 3D space. I was wondering if this pathtracer would be useful for Inkscape to render projections of 3D procedural objects as 2D splines, curves ? Basically, make more procedural and CAD like features in Inkscape. I've wondered about Vulkan myself. Do you use the OpenGL backend > currently? What is your interest in Vulkan, that wouldn't already be > met by the current GPU support? I posted a patchset to upgrade our > OpenGL ES to version 3.0 a few weeks back, which may provide some of > those benefits. Did you have a chance to look at or test it? > > As to OpenCl, what would your thoughts be on how Cairo would make use of > it? > I'm sorry again. I'm more an artists who likes to draw in Inkscape. I was wondering about Vulkan to improve rendering for high density curves and paths and for viewport performance. -- cairo mailing list [email protected] https://lists.cairographics.org/mailman/listinfo/cairo