Re: Rotations with Quaternions
Bryce Harrington <[email protected]>
| Newsgroups | gmane.comp.lib.cairo |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jan 10, 2018 at 02:13:39PM -0500, [email protected] wrote: > > > Hi Bryce, > > A 3x3 matrix should might work for quaternion rotations. In the sample > code this is reduced to a 2x2 matrix, or four variables for each > circle rotation, by using initial reference points but that wouldn't > work in general to preserve rotations. There would be a need to keep > the z component of a plane to make the rotations additive. If you > assumed z=0 then a first rotation would work but not a second or it > wouldn't work as expected. > The code I've been hacking on adds to Cairo a 3x3 matrix with the 9th element fixed to 1 (so effectively is an 8-element matrix). If that last element is needed, it shouldn't be too hard to add in subsequently; I've hidden the matrix definition internally so it'd be no API break to change, just making sure all the math accounts for the transformation. > This probably is something difficult to add to Cairo. There are a lot > of places that the cairo_matrix_t touches in the code. Also I think > there would be a need for a new matrix for quaternion rotations and if > that is done then you run into further difficulties such as the order > of matrix multiplication. A lot of speculation at this point. Yes, it is proving to be rather difficult. Actually, just expanding the cairo_matrix_t definition to include projection wasn't too bad, but keeping the cairo_matrix_t API intact and adding projection as a new matrix type is rather invasive - everywhere that uses cairo_matrix_t needs updated to handle a cairo_matrix3_t. But, I'm working my way through it, and I think once that's in place then I think the quaternion rotation is doable. Since internally Cairo assumes a 2D surface (Z=0), perhaps some flattening operation would allow using 9-elements externally and avoid a lot of logical mess by using 8 internally. > I got going on this to figure out 3d rotations using Cairo's api. I > could get some special case rotations in 3d but not something that > would work for a gyro. Working on putting together a little gyro > widget with Cairo and GTK. > > I am not familiar with the internals of Cairo. I have looked around a > little but I don't have a test setup with the current version. Do you > have any suggestions for putting together a test setup? I would be > interested in getting a test build set up that I could experiment > with. Also to take a look at what you have going with projections. Depends on what operating system you're on. If you're on Linux it's just `apt-get build-dep libcairo2-dev` or the equivalent for your distro to install the build dependencies, checkout the code from git, and build it. See INSTALL and README. There's more tips on the download page and elsewhere, although can't vouch for how current the directions are: https://cairographics.org/download/ https://cairographics.org/end_to_end_build_for_win32/ For experimenting with the matrix code, the good thing is that even just the image backend will be suitable, so don't have to worry about driver issues at least. :-) Bryce -- cairo mailing list [email protected] https://lists.cairographics.org/mailman/listinfo/cairo