Re: Building with Windows 2003 DDK [PATCH]
"Martin Lescuyer" <mlescuyer-NmTC/[email protected]> Fri, 13 Jun 2003 09:56:43 +0200
| Newsgroups | gmane.comp.lib.cppunit.devel |
|---|---|
| Message-ID | <OFAC40C843.42C16D68-ONC1256D44.002AD9F7-C1256D44.002BA1F7@megacenter.de.ibm.com> |
This is a multipart message in MIME format. --=_alternative 002BA08CC1256D44_= Content-Type: text/plain; charset="us-ascii" FYI, I've built CppUnit using the regular configure;make;make install after having installed Cygwin on my PC. So no need MSVC. The only point I had was the DLL stuff, so I used static .a library. I do not remember the exact point with the dll, but there were solutions - that I can't remember :-) Martin Allen Unueco <[email protected]> Sent by: cppunit-devel-admin-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org 13/06/2003 06:48 To: "'[email protected]'" <[email protected]> cc: Subject: [Cppunit-devel] Building with Windows 2003 DDK [PATCH] Attached is a patch for building cppunit with the latest Windows 2003 DDK (version 3790). The DDK is nice in that it contains all of the compilers, headers and libs required to build Windows drivers and user mode apps. The DDK can be downloaded if you have an MSDN subscription and you can order it for shipping and media costs. No need to buy or install Visual Studio. Once you have the DDK installed just open a 'build window' (Programs->Development Kits->Windows DDK 3790->Build Environments->Windows 2000->Windows 2000 Free Build Environment) Then set an environment variable named CPPUNIT_ROOT to the root of your cppunit checkout. Now you can run 'build' to build the tree. There are some aliases for build like 'bcz' that will do a clean build without dependency checking. Currently the files are only setup to build the cppunit.lib (this is all we use) but adding dirs and sources files could be done to build the rest of the tree. The only annoying thing about using the DDK is that you need to have a template makefile in each directory where you are going to compile something. This would conflict with the Makefile created by autoconf if you were trying to build this on unix. For us that isn't a problem as we use Jam not make for unix builds. -allen #### cppunit-ddk.patch has been removed from this note on June 13, 2003 by Martin Lescuyer --=_alternative 002BA08CC1256D44_= Content-Type: text/html; charset="us-ascii" <br><font size=2 face="sans-serif">FYI, I've built CppUnit using the regular configure;make;make install after having installed Cygwin on my PC.</font> <br><font size=2 face="sans-serif">So no need MSVC.</font> <br><font size=2 face="sans-serif">The only point I had was the DLL stuff, so I used static .a library.</font> <br><font size=2 face="sans-serif">I do not remember the exact point with the dll, but there were solutions - that I can't remember :-)</font> <br><font size=2 face="sans-serif">Martin</font> <br> <br> <br> <br> <br> <table width=100%> <tr valign=top> <td> <td><font size=1 face="sans-serif"><b>Allen Unueco <[email protected]></b></font> <br><font size=1 face="sans-serif">Sent by: cppunit-devel-admin-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org</font> <p><font size=1 face="sans-serif">13/06/2003 06:48</font> <br> <td><font size=1 face="Arial"> </font> <br><font size=1 face="sans-serif"> To: "'[email protected]'" <[email protected]></font> <br><font size=1 face="sans-serif"> cc: </font> <br><font size=1 face="sans-serif"> Subject: [Cppunit-devel] Building with Windows 2003 DDK [PATCH]</font> <br></table> <br> <br> <br><font size=2><tt>Attached is a patch for building cppunit with the latest Windows 2003 DDK<br> (version 3790). The DDK is nice in that it contains all of the compilers,<br> headers and libs required to build Windows drivers and user mode apps. The<br> DDK can be downloaded if you have an MSDN subscription and you can order it<br> for shipping and media costs.<br> </tt></font> <br><font size=2><tt>No need to buy or install Visual Studio.<br> </tt></font> <br><font size=2><tt>Once you have the DDK installed just open a 'build window'<br> (Programs->Development Kits->Windows DDK 3790->Build Environments->Windows<br> 2000->Windows 2000 Free Build Environment)<br> </tt></font> <br><font size=2><tt>Then set an environment variable named CPPUNIT_ROOT to the root of your<br> cppunit checkout. Now you can run 'build' to build the tree. There are some<br> aliases for build like 'bcz' that will do a clean build without dependency<br> checking.<br> </tt></font> <br><font size=2><tt>Currently the files are only setup to build the cppunit.lib (this is all we<br> use) but adding dirs and sources files could be done to build the rest of<br> the tree.<br> </tt></font> <br><font size=2><tt>The only annoying thing about using the DDK is that you need to have a<br> template makefile in each directory where you are going to compile<br> something. This would conflict with the Makefile created by autoconf if you<br> were trying to build this on unix. For us that isn't a problem as we use Jam<br> not make for unix builds.<br> </tt></font> <br><font size=2><tt>-allen<br> </tt></font> <br> <br> <br> <br><font size=2 face="sans-serif">#### cppunit-ddk.patch has been removed from this note on June 13, 2003 by Martin Lescuyer</font> <br> <br> --=_alternative 002BA08CC1256D44_=-- ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5