Re: FOX 1.7.78 OpenGL not working?
"Wuping Xin" <[email protected]>
| Newsgroups | gmane.comp.lib.fox-toolkit.user |
|---|---|
| Message-ID | <em46ffbabf-b93c-4e19-822a-b5a0b197cbd0@wx-np8968> |
Understand. I am not complaining about that :-) - Just trying to figure out - why with the same VM environment, gltest was working with Fox version 1.6.57. Now it stops working with Fox version 1.7.78 for the same VM. - I use VM for development/testing my SUMO project. And with version 1.7.78 SUMO won't work inside the VM environment at all. - I need to mention - on a NON-vm environment, i.e., a physical computer, gltest build with Fox v1.7.78 works just fine. Any insights or hints would be appreciated. Thanks again Wuping ----- Original Message ------ From: [email protected] To: "Wuping Xin" <[email protected]> Cc: "FOX Users" <[email protected]> Sent: 8/18/2021 4:25:28 PM Subject: Re: [Foxgui-users] FOX 1.7.78 OpenGL not working? >On 2021-08-18 14:26, Wuping Xin wrote: >>Greetings JVZ, >> >>Sorry My bad. In the previous email, I attached two snapshots - not >>sure if you were able to view it. >> >>Here are more information: >> >>- I used the gltest project that is included in the FOX code base >>- Windows Server 2016 (on a VMWare Virtual Machine), Visual Studio >>2019; but on the SAME virtual machine, gltest project compiled with >>Fox version 1.6.57 work normal. >>- I tested the gltest project both 32 bit and 64bit, and both Debug >>and Release. The issue seems prevailing on all of them >>- I didn't make any changes to the source file, compiler flags, or >>preprocessor macros >>- I haven't done any further tracing work (yet, I am still learning >>Fox but I'd love to be helpful and contributing once I can) >>- I sent out the email just to check if it is known or someone else >>has already encountered the same. >> >>I suspect the OpenGL driver (that comes with VMWare ?) somehow is >>"incompatible" with Fox v1.7.78. It works with Fox v1.6.57, though. >>That is why I wonder what has changed between the two versions. > >Well, if you're running inside a VM, you very likely won't be able to >get full 3D performance, if it even works! I believe direct H/W access to card and drivers is required, and those are walled off by the hypervisor. > > -- JVZ