Re: Vulkan as OpenGL alternative

Roland Plüss via Foxgui-users <[email protected]> Fri, 19 Jul 2024 19:41:07 +0200
Newsgroups gmane.comp.lib.fox-toolkit.user
Message-ID <[email protected]>
Then Vulkan will be even a bigger pain. Vulkan is geared for high 
performance game development where you have to manage everything. You 
need like 100 lines of code in Vulkan for 1 line of code in OpenGL. 
Hence going from OpenGL to Vulkan is a huge time investment. There are 
helper libraries around to reduce the management overhead but it's no 
easy task.

Am 19.07.24 um 19:02 schrieb [email protected]:
> On 2024-07-19 10:54, Michael Behrisch via Foxgui-users wrote:
>> Hi,
>> I just wanted to check whether there might be any plans to add Vulkan
>> support to Fox similar to the OpenGL context? It seems that OpenGL has
>> been deprecated in the macOS world and also other projects like
>> OpenSceneGraph move on.
>> Is there any initiative in the same direction with Fox?
>
> There will not be a *replacement* of OpenGL by Vulkan, however, it
> makes perfect sense to *add* an alternative set of APIs for Vulkan.
>
> For those who are interested in this issue, please forward all links and
> resources about this to me so I can investigate what's involved.
>
> The platform specifics, moreso that the core vulkan APIs themselves are
> of particular interest.  OpenGL platform issues w.r.t. 2D window 
> system have
> always been huge pain points, particularly on Windows.
>
>
>
>   -- JVZ
>
>
> _______________________________________________
> Foxgui-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/foxgui-users

_______________________________________________
Foxgui-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/foxgui-users