Re: slow OpenGl or RunLoop misunderstanding ?
Richard Frith-Macdonald <[email protected]>
| Newsgroups | gmane.comp.lib.gnustep.user |
|---|---|
| Message-ID | <[email protected]> |
On 15 Jan 2007, at 20:25, [email protected] wrote: > > glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); > [_scene glDrawFrame]; > > [[self openGLContext] flushBuffer]; > } > > I've tried to comment out the 3 last lines : > - when all 3 lines disabled I get 3040 FPS ! (yes, 3 thousands) > - when i left any of the lines I get 380-480 FPS... (4 hundreds) > > It looks like my opengl is so slow... (not accelerated ? why ?!) I agree that it looks like there may be a hardware acceleration problem. Perhaps you could try hacking initWithFormat:sharedContext: to see if changing any of the context initialisation will effect things (when googling this I saw a comment somewhere about direct rendering disabling acceleration on some system). > and RunLoop has no responsability (no "wait state"). > > Xavier > > PS: Richard, do you know you dont reply to the list ? No, just an oversight.