CDK/ncurses interaction

"Brad Hines" <[email protected]> Fri, 23 Jul 2021 13:37:50 -0700
Newsgroups gmane.comp.lib.ncurses.general
Organization Planet A Energy
Message-ID <[email protected]>
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Hello, this question is more about CDK than ncurses; I have inferred from my
investigations that this is the best place to post such questions.  If I am
wrong, a redirect is welcome.

 

I have used ncurses lightly in the past, am now venturing into CDK.  I am
experiencing some behaviors that I can't find documentation on, am hoping
someone can help.

 

 

 

PROBLEM SUMMARY

 

I am trying to write an application with multiple CdkScreens, like the
example cdkscreen_ex.c.

 

But when I update a label that is off-screen, using setCDKLabelMessage(), it
draws it immediately, on the current screen.

 

 

 

 

A LITTLE MORE DETAIL

 

In my application, I am trying to maintain multiple screens that I just flip
between, as in the cdkscreen_ex.c example.

 

But the labels are drawing immediately when I update them.  For example, if
I add this line just after line 99 of the example, both the screen 2 and
screen 4 messages appear on screen as part of the screen 2 display.

 

      setCDKLabelMessage(label4,  (CDK_CSTRING2)title4Mesg, 4);

 

How can I update off-screen objects without having them immediately draw on
the current screen?

 

 

Thanks,
Brad

 


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vlink=3Dpurple><div class=3DWordSection1><p class=3DMsoNormal>Hello, =
this question is more about CDK than ncurses; I have inferred from my =
investigations that this is the best place to post such questions.&nbsp; =
If I am wrong, a redirect is welcome.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>I have used =
ncurses lightly in the past, am now venturing into CDK.&nbsp; I am =
experiencing some behaviors that I can&#8217;t find documentation on, am =
hoping someone can help.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>PROBLEM =
SUMMARY<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>I am trying to write an application with multiple =
CdkScreens, like the example cdkscreen_ex.c.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>But when I =
update a label that is off-screen, using setCDKLabelMessage(), it draws =
it immediately, on the current screen.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=3DMsoNormal>A LITTLE =
MORE DETAIL<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>In my application, I am trying to maintain multiple =
screens that I just flip between, as in the cdkscreen_ex.c =
example.<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>But the labels are drawing immediately when I update =
them.&nbsp; For example, if I add this line just after line 99 of the =
example, both the screen 2 and screen 4 messages appear on screen as =
part of the screen 2 display.<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
setCDKLabelMessage(label4,&nbsp; (CDK_CSTRING2)title4Mesg, =
4);<o:p></o:p></p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>How can I update off-screen objects without having =
them immediately draw on the current screen?<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p><p =
class=3DMsoNormal>Thanks,<br>Brad<o:p></o:p></p><p =
class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></body></html>
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