Re: new trimesh vs trimesh code
"Jon Watte (ODE)" <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Oleh Derevenko wrote: > Well, I'd predef doing this way rather than examining the neighbours. First > of all, examining all the neighbours may spoil all the timing benefits from > the hashing. Another thing that curently, contact points are groupped by > I don't think so -- doing the n-squared linear scan is a lot slower when n gets big. When n is 10, though, you're probably better off putting them all in a linear array and doing brute force, as it'll cache well. However, the timing difference will likely not matter for such small a contact set. > rounding the position coordinates to 1e-4 precision - that makes neighbour > buckets very small (a cube with edge of 1e-4). However including several > close contacts usually makes final dynamics calculation equation system > worse, as far as I understand. > Yes, you typically want to merge with 1e-2 precision if you're using meters. Merging contacts with differing normals is necessary to get smooth results from a ball rolling on a trimesh, because the normal of a sphere intersecting with a triangle edge goes away from the edge toward the sphere, not orthogonal to the triangle surface. So, if you don't like it, the code's all yours :-)