Re: How many contacts for dCollide () ?
"Bram Stolk" <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
The ode demos use everything between 4 and 64 max contacts. Personally I use 32, which I think is more than enough. I cannot see two geometries colliding at more than 32 points. Bram On 9/17/07, Vianney Lecroart <[email protected]> wrote: > > Hello all, > > I looked at the FAQ, doc, google and I didn't find the answer. > > Currently I use an array with 128 contacts to call dCollide() but I > don't know if it's a lot too much or not. > > What is the size of the array you use in your application? > > Regards. > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2. _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode