Re: quadratic planes
"Jon Watte (ODE)" <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
If you want parametric solutions (rather than a mesh approximation),
your best bet is probably to calculate the intersections yourself, and
generate contact joints based on your calculations. Sphere contained in
cylinder is fairly simple to solve analytically -- but if you built an
"inverted cylinder" geom, you'd have to handle rays, boxes, trimeshes,
and a few other kinds of geoms, too.
There is nothing in ODE that forces you to use dCollide. You can create
collision joints from data that you calculate yourself.
Cheers,
/ h+
Benoit Forestier wrote:
> Hello,
> firstly, i would like to apologize for my poor english.
> I would like to simulate the motion (and collisions) of spheres within an
> empty cylinder.
> from what i saw in the user guide, there is no geom type i can use to
> perform that kind of calculation.
> has anybody heard about any quadratic plane geom class (i.e. a plane with
> equation of the form ax^2 + by^2 + cz^2 + dxy + exz + fyz + gx + hy + iz + j
> = 0)?
> should i build my own class?
> is there any other way to model a cylindrical vessel?
> Thanks
>