Re: quadratic planes

"Jon Watte (ODE)" <[email protected]>
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
If you want parametric solutions (rather than a mesh approximation), 
your best bet is probably to calculate the intersections yourself, and 
generate contact joints based on your calculations. Sphere contained in 
cylinder is fairly simple to solve analytically -- but if you built an 
"inverted cylinder" geom, you'd have to handle rays, boxes, trimeshes, 
and a few other kinds of geoms, too.

There is nothing in ODE that forces you to use dCollide. You can create 
collision joints from data that you calculate yourself.

Cheers,

          / h+


Benoit Forestier wrote:
> Hello,
> firstly, i would like to apologize for my poor english.
> I would like to simulate  the motion (and collisions) of spheres within an
> empty cylinder.
> from what i saw in the user guide, there is no geom type i can use to
> perform that kind of calculation. 
> has anybody heard about any quadratic plane geom class (i.e. a plane with
> equation of the form ax^2 + by^2 + cz^2 + dxy + exz + fyz + gx + hy + iz + j
> = 0)? 
> should i  build my own class?
> is there any other way to model a cylindrical vessel?
> Thanks
>
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