Re: quadratic planes
Benoit Forestier <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Organization | IRSN/DSU/SEC/LERD |
| Message-ID | <[email protected]> |
It looks like a good solution to my problem. Thanks Jon Watte (ODE) a écrit : > > If you want parametric solutions (rather than a mesh approximation), > your best bet is probably to calculate the intersections yourself, and > generate contact joints based on your calculations. Sphere contained in > cylinder is fairly simple to solve analytically -- but if you built an > "inverted cylinder" geom, you'd have to handle rays, boxes, trimeshes, > and a few other kinds of geoms, too. > > There is nothing in ODE that forces you to use dCollide. You can create > collision joints from data that you calculate yourself. > > Cheers, > > / h+ > > > Benoit Forestier wrote: > > Hello, > > firstly, i would like to apologize for my poor english. > > I would like to simulate the motion (and collisions) of spheres > within an > > empty cylinder. > > from what i saw in the user guide, there is no geom type i can use to > > perform that kind of calculation. > > has anybody heard about any quadratic plane geom class (i.e. a plane > with > > equation of the form ax^2 + by^2 + cz^2 + dxy + exz + fyz + gx + hy > + iz + j > > = 0)? > > should i build my own class? > > is there any other way to model a cylindrical vessel? > > Thanks > > >