Re: quadratic planes

Benoit Forestier <[email protected]>
Newsgroups gmane.comp.lib.ode
Organization IRSN/DSU/SEC/LERD
Message-ID <[email protected]>
It looks like a good solution to my problem.
Thanks


Jon Watte (ODE) a écrit :
>
> If you want parametric solutions (rather than a mesh approximation),
> your best bet is probably to calculate the intersections yourself, and
> generate contact joints based on your calculations. Sphere contained in
> cylinder is fairly simple to solve analytically -- but if you built an
> "inverted cylinder" geom, you'd have to handle rays, boxes, trimeshes,
> and a few other kinds of geoms, too.
>
> There is nothing in ODE that forces you to use dCollide. You can create
> collision joints from data that you calculate yourself.
>
> Cheers,
>
>           / h+
>
>
> Benoit Forestier wrote:
> > Hello,
> > firstly, i would like to apologize for my poor english.
> > I would like to simulate  the motion (and collisions) of spheres 
> within an
> > empty cylinder.
> > from what i saw in the user guide, there is no geom type i can use to
> > perform that kind of calculation.
> > has anybody heard about any quadratic plane geom class (i.e. a plane 
> with
> > equation of the form ax^2 + by^2 + cz^2 + dxy + exz + fyz + gx + hy 
> + iz + j
> > = 0)?
> > should i  build my own class?
> > is there any other way to model a cylindrical vessel?
> > Thanks
> >  
>
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.