V0.8+ Bugs Update (Att: Bram)
"Viper" <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <AACFC4D814A346C2B73BE7D506C96B0D@ViperPC> |
Hi Bram, I've finally found the cause of the hinge joint torque issue. It's totally unrelated to the hinge joint, isn't that always the way :) The root of the problem is actually due to the behaviour of dWorldSetAutoDisableFlag(). The body attached to the hinge was auto-disabling before the hinge moved. Enabling the body (or turning off world auto-disable) gives identical results to pre-V0.8 builds. This behaviour seems consistent with the hinge2 joint now, so I'd say it's 'fixed' in V0.8+. Works fine in V0.9 too. It's a relief to know it isn't due to torque magnitude being off, that could have been a nightmare to investigate. Cheers, Jim _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode