Re: 3 out of 4 contacts box->plane?

"Bram Stolk" <[email protected]> Wed, 10 Oct 2007 08:04:57 -0700
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
This is standard behaviour.
The box/plane collider limits it to 3.
See dCollideBoxPlane() in box.cpp

I think 3 instead of 4 contacts will improve stability.
If you really want more, change box.cpp, but I cannot predict the effect of
this.

  Bram


On 10/9/07, Kevin Quigley <[email protected]> wrote:
>
> I'm seeing 3 contact points generated by a box geometry sitting on (or
> through) a plane.  I can't figure out what's gone wrong in my
> callback.  This is a mixture of various bits I found in the
> wiki/manual.  Any ideas?
>
>

-- 
Zapp: Captain's log, stardate...er..
Kif: Ohhh. April 13th.
Zapp: April 13th. Point 2.

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