Re: 3 out of 4 contacts box->plane?
"Bram Stolk" <[email protected]> Wed, 10 Oct 2007 08:04:57 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
This is standard behaviour. The box/plane collider limits it to 3. See dCollideBoxPlane() in box.cpp I think 3 instead of 4 contacts will improve stability. If you really want more, change box.cpp, but I cannot predict the effect of this. Bram On 10/9/07, Kevin Quigley <[email protected]> wrote: > > I'm seeing 3 contact points generated by a box geometry sitting on (or > through) a plane. I can't figure out what's gone wrong in my > callback. This is a mixture of various bits I found in the > wiki/manual. Any ideas? > > -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2. _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode