Re: Length calculation
"Bram Stolk" <[email protected]> Thu, 11 Oct 2007 09:20:57 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
What would the performance penalty be? A lot of lengths calculations do not need to be fancier. I think that e.g. all triangle edge lengths are ok? bram On 10/11/07, Oleh Derevenko <[email protected]> wrote: > > Hi > > Did not you think about changing dLength3() to use the same approach as > dNormalize3() does? If there is a noticeable error in vector length after > straight normalization via division by square root of vector component > squares sum, that error comes from length calculation and hence, is present > in result of dLength3(). > What about calculating a vector length as product of largest vector > component by length of vector after division by that largest component? > > Oleh Derevenko > -- ICQ: 36361783 > > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2. _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode