Re: what are advantages of dAMotorUser?
Krystian Ligenza <[email protected]> Mon, 15 Oct 2007 11:46:40 +0200
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Hi again, I see that topic of amotor joint is not the interesting one for you? I need to tune some parts of my plugin, that uses physics. I have made a test case, a rope builded from capsule joined by universal joint. Here is a source code: http://www.kxl.com.pl/ODE/demo_chain1.c (it is based on demo_chain1 so to run it simply make a copy of oryginal file,override it, and build) Demo work ok, but what I really need (not for the rope simulation, but in my plugin) is: - to have that last third axis(twist axis) possible to use (so I need ball joint?) - I need to have limits on all axis, but for twist they can be lower that Pi/2 (so I need also amotor, but use it in euler or user mode? Do they have similar results?) - to have possibility to form shapes from this rope (by adding a torque or using dParamVel to joints? ), so I can make it to look like L,S or V - make it close to stable when I will finish, I can provide this as a demo for ODE, becouse I think it could help more then only me. Thanks Krystian Krystian Ligenza pisze: > Hi, > > I must correct way my ragdoll behave. In most for bone-joints Im using > universal joint, but there are few that have ball and amotor joint. As > for now Im using dAMotorEuler and have strange jitering in a motion. > What are the advantages of using dAMotorUser? > > Thank you! > Krystian > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > >