Re: what are advantages of dAMotorUser?
Krystian Ligenza <[email protected]> Mon, 15 Oct 2007 15:24:44 +0200
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
I was wrong about error in axis, becouse they are related to bodies, and when they twist, they wont be perpendicular to each other. So it's look like it works ok. The things that remain are: - forming a shapes - removing a jitering when pining last element - soft limits would be nice to add how to achieve this? Thanks Krystian Krystian Ligenza pisze: I have made small update to show how bad joint and amotor works for me: http://www.kxl.com.pl/ODE/Update/demo_chain1.c it is easy to notice, that after a litte play with a rope, red and blue axis stop to be perpendicular to each other. How can I improve this? PS. I have add a switch between using universal and ball+amotor joint. Use: #define useUNIVERSAL or #define useBALL Thanks, Krystian Krystian Ligenza pisze: Hi again, I see that topic of amotor joint is not the interesting one for you? I need to tune some parts of my plugin, that uses physics. I have made a test case, a rope builded from capsule joined by universal joint. Here is a source code: http://www.kxl.com.pl/ODE/demo_chain1.c (it is based on demo_chain1 so to run it simply make a copy of oryginal file,override it, and build) Demo work ok, but what I really need (not for the rope simulation, but in my plugin) is: - to have that last third axis(twist axis) possible to use (so I need ball joint?) - I need to have limits on all axis, but for twist they can be lower that Pi/2 (so I need also amotor, but use it in euler or user mode? Do they have similar results?) - to have possibility to form shapes from this rope (by adding a torque or using dParamVel to joints? ), so I can make it to look like L,S or V - make it close to stable when I will finish, I can provide this as a demo for ODE, becouse I think it could help more then only me. Thanks Krystian Krystian Ligenza pisze: Hi, I must correct way my ragdoll behave. In most for bone-joints Im using universal joint, but there are few that have ball and amotor joint. As for now Im using dAMotorEuler and have strange jitering in a motion. What are the advantages of using dAMotorUser? Thank you! Krystian _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode ---------- _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode