Re: ode 0.9.0 good to go

"LR" <[email protected]> Fri, 19 Oct 2007 15:05:52 +0200
Newsgroups gmane.comp.lib.ode
Message-ID <000c01c81250$c7650830$0200a8c0@palmito>
 Hi,

Just for saying that I have downloaded all the latest ODE updates and I've
built a Marilou simulator version (not yet ready to download):
All is working as fine as before. I'm now using the trimesh/trimesh new and
it's work very very fine !!! 

A little problem with "double faces" triangles (faces are duplicated and
inverted to let collide on both faces) -> mesh/mesh does not like it, geoms
are ejected or, make little moves in all ways.

"double faces" is working fine with mesh/natives geoms(box, sphere etc .)


LR


-----Message d'origine-----
De : [email protected] [mailto:[email protected]] De la part de LR
Envoyé : vendredi 12 octobre 2007 19:31
À : 'gl'; [email protected]
Objet : Re: [ODE] ode 0.9.0 good to go

Hi,

I agree with that, thank you every body.
I will introduce all the recent changes into the next version of the Marilou
simulator and do some tests on complex scenes and tell the mailing if i find
some mistakes.
It will be done in the next 2 weeks.

Again thank for all contributors.

LR 

-----Message d'origine-----
De : [email protected] [mailto:[email protected]] De la part de gl
Envoyé : vendredi 12 octobre 2007 18:34 À : [email protected] Objet : Re: [ODE]
ode 0.9.0 good to go

> I'd hate to see ODE grind to a halt just because I wasn't around to 
> make a release (which sounds like a joke unless you were here in the
> post-0.5 funk).


I still haven't gotten back to working with ODE again but I'm still lurking,
just wanted to give some encouragment.  It's good to see that you guys are
keeping ODE moving, thanks for your time and enthusiasm.  As you said,
things were pretty grim for a while there ...
--
gl 

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