Re: how to stopbody enabling by joint
Mark Williams <[email protected]> Fri, 26 Oct 2007 09:24:11 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Krystian Ligenza wrote: > Mark Williams pisze: >>> Krystian Ligenza wrote: >>> >>>> I have look more in mailing list archive, and see that this topic was >>>> many times discussed. Main problem is how to set that joint should only >>>> affect one body and other left unforced. Maybe we should think about >>>> adding flag for this, by adding dJointSetXXXParam with dParamAffectBoth, >>>> dParamAffectFirst, dParamAffectSecond? If joint can link with world, >>>> this should not be impossible to do - correct me if I'm wrong? >>>> >>> Why wouldn't you just create the joint attached to the affected body and >>> the world (NULL), then? I do that for collisions in certain cases, for >>> example. >>> >> If you attach a joint to a null-body, then the joint considers that body >> to have zero velocity. This is a potential source of error when >> colliding against non-simulated yet animated geoms. I think Krystian's >> patch has a great deal of value. >> > Hope that you are talking about "void dJointSetFixedBodies (dJointID > j,const dVector3 p1,const > dQuaternion q1,const dVector3 p2,const dQuaternion q2)" function that > I proposed for adding, becouse I haven't add what I was talking about > in this mail (about dJointSetXXXParam ). I have thought, that only > thing that is need to be change for all joints is XXXGetInfo2(...), > but It seems that all step functions also check if joint is attached > to Body and World, so this become too time consume for me to make it > good. Also joint can be attached to World - Body, or Body - World, but > internally it is always Body-World, so making a param that hide one of > Bodies as World would be a tricky part. > Apologies, I realised after I wrote this that you'd not submitted a patch for the dJointSetXXXParam stuff. I think it's a good idea, though. Cheers, Mark