Re: Best way to achieve this effect
"Jon Watte (ODE)" <[email protected]> Sun, 28 Oct 2007 11:14:59 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
What I suggested was using a motor as a spring. If you slant the hinge that connects the trucks to the deck correctly, the turning action will just fall out of the simulation. Salik Syed wrote: > Hi, > Yes I'm aware that constraints can be set to have a springiness to them > using the ERP (?CFM) parameters. > > I did read your entire message, and the method you outlined is not what > I'm looking for, I don't want the > skateboards trucks to turn simply by a motor or outside force, because > this is not how a real skateboard > works. I want to be able to place a body on the deck and when I shift > that body the deck should > tilt causing the trucks to turn.In order to do this some kind of joint > is necessary between the deck and > the truck in order to cause the deck tilt motion to cause the truck turn > motion. > But i'm not sure what that should be. > I also thought perhaps a single "link" body with a ball joint connecting > to the truck and another > ball joint connected to the deck??? I don't know if this would work > correctly because I would still need > to make the hinge joint stiff (so that the truck needs alot of force in > order to actually rotate) and I'm not > sure how to do this > -Salik > > I think people may not understand exactly how the skateboard works? > > Jon Watte (ODE) wrote: >> >> Salik Syed wrote: >> >>> What I would like is that the trucks are very hard to spin and only >>> turn when >>> a significant force is applied on one side of the duck to make them >>> turn. >>> What is the best way to achieve this effect? Sort of like a spring >>> that stretches every time the >>> deck tilts or the trucks turn, so that a signifcant force is >>> necessary for either to happen. >> >> Did you search for "spring" in the documentation? >> If so, what don't you understand about the various explanations? >> What else have you already tried, so we don't have to worry about >> things that didn't work for you? >> And did you read the ENTIRE message I sent you on this subject >> previously? >> Hint: It actually answers this question, too. >> >> Cheers, >> >> / h+ > >