setCollider
"LR" <[email protected]> Tue, 30 Oct 2007 20:17:06 +0100
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <003301c81b29$76362c50$0200a8c0@palmito> |
Hi, setCollider is writen to refuse overwriting collider callback after the entry has been set: i think it should be great to let user enable/disable collider for a specific simulation without having to rebuilt ODE. Is it an issue if we add a resetColider (int i, int j,) or simply let setCollider with NULL as collider argument? // setCollider() will refuse to write over a collider entry once it has // been written. static void setCollider (int i, int j, dColliderFn *fn) LR _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode