setCollider

"LR" <[email protected]> Tue, 30 Oct 2007 20:17:06 +0100
Newsgroups gmane.comp.lib.ode
Message-ID <003301c81b29$76362c50$0200a8c0@palmito>
Hi,

setCollider is writen to refuse overwriting collider callback after the
entry has been set: i think it should be great to let user enable/disable
collider for a specific simulation without having to rebuilt ODE.

Is it an issue if we add a resetColider (int i, int j,) or simply let
setCollider with  NULL as collider argument?

// setCollider() will refuse to write over a collider entry once it has

// been written.

static void setCollider (int i, int j, dColliderFn *fn)

 

LR

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