Re: Bike Balancing!
Martijn Buijs <[email protected]> Wed, 07 Nov 2007 21:17:52 +0100
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
James Steele wrote: > I'm back to writing motor-bike physics again and scratching my head over > the best way to get the bike to balance. So I'm wondering if any of you > fine people on the ode lists have an idea on how to approach this? > > I've used an amotor joint previously to balance the bike, but this > caused some weird issues with the tire model I had written. Also, the > motor of course only rotated the body around its COM causing the wheels > to slide back and forth lateraly. when what i want is the bike to pivot > at the contact points of the wheels. > > So can anybody reccomend another method of artificially balancing a bike > in ODE? Is there some sort of joint that I've previously overlooked > that will to the job? I have a feeling that none of the joints are > suited to this task, and will have to apply a "push" force above the COM > but I'm, scratching my head with this concept also. > > So are there any suggestions? Any books/articles I should perhaps take a > look at? Benoit Chaperot, who also wrote the Terrain & Cone contribution, used ODE in his motor cross game: http://www.jstarlab.com/ He might give you some tips. Cheers, Martijn