Re: terrain again
"David Walters" <[email protected]> Thu, 15 Nov 2007 20:43:33 +0000
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
> I am trying to use some terrain in ode. I was trying to modify example code > where there is rabbit trimesh but as soon as I am try to change values there > by the values I got I complains about some normalisation. I used milkshape > to create the terrain and then I exported it as a direct x file. Then I > copied mesh data and substitued to original rabbit mesh but it does not > work. Hi, the rabbit in "demo_heightfield" is there to demonstrate a mesh object falling onto the terrain - it has nothing to do with the terrain itself and can be safely removed from the demo without affecting the core operation. The terrain itself is created using a callback function. > What program could I use to create tri mesh terrain that can be loaded into > ODE please? Or what is the best and easiest way to import terrain please? There aren't really any ODE specific restrictions on heightfield terrains, other than the length and breadth must be a power of two. If you do some research on simple terrains you will find that often the height data is encoded into a greyscale bitmap. You'll need to write an interface tool to massage the data into one of the forms supported by ODE. Regards, David Walters