Re: Code that reads a DirectX Mesh (.X file format) and translate it into a TriMesh geom ready for collisions
"Colm Sloan" <[email protected]> Mon, 19 Nov 2007 11:32:53 +0000
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Thanks for the quick and helpful response, guys. It very much appreciated. It shouldn't be long before I sort this out now :) On 16/11/2007, Remi Ricard <[email protected]> wrote: > Hi > > I found a link (http://www.truevision3d.com/forums/old_forums/old_topic-t6959.0.html) > > saying that the James Raine Network had code for this. The link on the > > page is dead and a Google search revealed only an old site with next > > to nothing on it. > > > You can try with the wayback machine (http://www.archive.org/web/web.php) > > Remi >