OPCODE trimesh troubles -- collisions with undesired faces
jon klein <[email protected]> Mon, 19 Nov 2007 22:44:02 -0500
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Hi folks, I've used trimeshes before with some success, but I've now run into a problem using OPCODE with certain meshes that I cannot figure out. The problem is that I'm getting collisions with undesired faces due to the shape of the mesh. The simplest scenario to exhibit the problem is one extruded rectangle mesh hitting another at a perpendicular angle so that they make a plus shape: + That description probably isn't totally clear, so here's a screenshot: http://spiderland.org/trimesh.png Clearly the two shapes are colliding on the axis looking down into the "plus" -- and they collisions are being found correctly. The problem is that OPCODE is also returning very deep collisions for the faces normal to the "arms" of the plus shape. In the screenshot, for example, the +Y face would be getting a collision with a depth of .5, and same for the negative face. The collisions are more than deep enough to make ODE freak out. And while they're technically correct, they should really just be handled on the Z-axis. Has anybody encountered this problem before? Is there something in my data that is not conveying the proper topology required to handle this situation correctly? How is this problem normally be handled by the collider (because clearly there will always be other faces being violated by any collision)? Any help is appreciated. Thanks, -- jon