Re: damping functions
Edgar <[email protected]> Mon, 26 Nov 2007 21:41:27 +0100
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
When you add air and water damping based on some waterheight variable... It would be really cool. Damping should then also be based on shape of the object. But I guess this is a little too much to ask for :-) > 2007/11/26, Remi Ricard <[email protected]>: >> If defined this should apply to all bodies not only to the body created >> after setting the value. > But this is not consistent with the auto disable functions; I don't > think you usually want to change the damping of all objects after > creating them. Maybe we could have a special damping value (like -1.0) > for objects that want to use the world's damping whatever they may be. > I think this is a uncommon situation, and it would require an extra > conditional test during the body integration. > Any more opinions on this?