multiple listeners

Terry Welsh <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
I'm planning 4-player split-screen multiplayer for a game and must
have multiple listeners for sound effects.  Can someone tell me if
I've got anything wrong here?

As best I can tell from reading old posts and stuff there will never
be multiple listener support in OpenAL (at least, not in the
foreseeable future).

The best way I've heard of simulating multiple listeners in OpenAL is
to set the listener to (0,0,0) and do the necessary transformations to
place sounds relative to the listener.  Then for multiple listeners
you would play the same sound through multiple sources at different
positions relative to the listener.  Is that about right?  Are there
any other decent ways to do this?  I'm a bit worried that I'll run low
on sources on some computers.  For example, I have one computer with
motherboard audio that only provides 14 sources, which is barely
enough for single player.
--
Terry
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