multiple listeners
Terry Welsh <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
I'm planning 4-player split-screen multiplayer for a game and must have multiple listeners for sound effects. Can someone tell me if I've got anything wrong here? As best I can tell from reading old posts and stuff there will never be multiple listener support in OpenAL (at least, not in the foreseeable future). The best way I've heard of simulating multiple listeners in OpenAL is to set the listener to (0,0,0) and do the necessary transformations to place sounds relative to the listener. Then for multiple listeners you would play the same sound through multiple sources at different positions relative to the listener. Is that about right? Are there any other decent ways to do this? I'm a bit worried that I'll run low on sources on some computers. For example, I have one computer with motherboard audio that only provides 14 sources, which is barely enough for single player. -- Terry _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal