| Newsgroups |
gmane.comp.lib.openal |
| Message-ID |
<[email protected]> |
I'm using OpenAL in Unreal 227 patch (www.oldunreal.com). The only thing
it currently lacks is the support of these loop points. FMOD and old
Galaxy seems to be able to notice these.
All i know yet is that there's some information it reads and at some
point the ms timestamp of where the looppoint begins is now the "start"
of the sound. And it seems Unreal specifically wants loop points
generated by sound forge for some reason.
This is probably not enough information yet, but with the chance that it
can be implemented I'm more than willing to find anything out you need
to know.
Chris Robinson wrote:
> On Monday 23 November 2009 1:06:29 pm [email protected] wrote:
>
>> On the wishlist for a very long time:
>> http://connect.creativelabs.com/openal/Lists/Wishlist/DispForm.aspx?ID=21
>>
>> Wanted to ask if there is any progress regarding that matter?
>>
>
> Speaking personally, it wouldn't be too hard to handle this in OpenAL Soft. We
> would have to discuss some details though (eg. how should the loop points be
> specified). I have a few other extensions I'm trying to get cleared away, and
> I just yesterday did some internal reworking to see how feasible the requested
> Matrix Operations extension would be, but I can try to come up with something
> to propose after working through some of the stuff (if nobody else does by
> then).
> _______________________________________________
> Openal mailing list
> [email protected]
> http://opensource.creative.com/mailman/listinfo/openal
>
>
_______________________________________________
Openal mailing list
[email protected]
http://opensource.creative.com/mailman/listinfo/openal