Re: Why use more than 2 buffers?

"Garin Hiebert" <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
In most situations, two buffers should be fine.  

It has come in handy for various game ports from other systems, though. 
  There was one game's audio engine we ported when I was at Creative 
where we wound up with more than ten minuscule buffers queued at a time 
for the music, just because that was the easiest way to port that code. 
  That proved to be very useful across level-loads where the game's 
audio engine could get starved for a while.

Garin

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