Re: Latest Snapshot & PulseAudio Capture

Tom Porter <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Chris,

That change worked like a charm.  Voice capture functions well in  
Second Life with the latest Git.

Thanks again,
Tom Porter
[email protected]



On Dec 30, 2009, at 6:54 PM, Chris Robinson wrote:

> On Wednesday 30 December 2009 2:05:38 pm Tom Porter wrote:
>> Chris,
>>
>> I did as you suggested and put in AL_PRINTs in various places.  I'm
>> not at all familiar with the audio APIs for Pulse, but the parameters
>> look correct in pulse_open_capture.  Most notable is that
>> pulse_available_samples are zero until I open the Volume Control app.
>> At that time pulse_available_samples becomes non-zero and
>> pulse_capture_samples is called.  When the Volume Control app isn't
>> open, pulse_available_samples will occasionally go non-zero a couple
>> of timea and I can hear 'bursts' of captured audio, but it quickly
>> returns to producing zero available samples.
>
> Okay, it looks like Pulse wasn't supplying capture data in a timely  
> fashion. I
> made a patch to tell PulseAudio to adjust the capture latency, and  
> it seems to
> make the capturing calls a bit more responsive. How does the latest  
> Git work
> for you now?
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