Re: Latest Snapshot & PulseAudio Capture
Tom Porter <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Chris, That change worked like a charm. Voice capture functions well in Second Life with the latest Git. Thanks again, Tom Porter [email protected] On Dec 30, 2009, at 6:54 PM, Chris Robinson wrote: > On Wednesday 30 December 2009 2:05:38 pm Tom Porter wrote: >> Chris, >> >> I did as you suggested and put in AL_PRINTs in various places. I'm >> not at all familiar with the audio APIs for Pulse, but the parameters >> look correct in pulse_open_capture. Most notable is that >> pulse_available_samples are zero until I open the Volume Control app. >> At that time pulse_available_samples becomes non-zero and >> pulse_capture_samples is called. When the Volume Control app isn't >> open, pulse_available_samples will occasionally go non-zero a couple >> of timea and I can hear 'bursts' of captured audio, but it quickly >> returns to producing zero available samples. > > Okay, it looks like Pulse wasn't supplying capture data in a timely > fashion. I > made a patch to tell PulseAudio to adjust the capture latency, and > it seems to > make the capturing calls a bit more responsive. How does the latest > Git work > for you now? > _______________________________________________ > Openal mailing list > [email protected] > http://opensource.creative.com/mailman/listinfo/openal _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal