OpenAL Shaders

Kip Warner <[email protected]>
Newsgroups gmane.comp.lib.openal
Organization Kshatra Corp
Message-ID <[email protected]>
Greetings,

As I learn more and more about the OpenGL shader language (GLSL), I
cannot help but reflect on a theoretical OpenAL analogue (ALSL?). Such a
thought experiment leaves me with the OpenAL shader language, offering
programmable interfaces for different stages of the auditory pipeline
(e.g. DSP shader, for instance). Such shaders could be used for real
time effects such as reverb, flanging, encoding to free multichannel Ogg
Vorbis or non-free AC-3 for decoder hardware (home theatre), and even
procedurally generated sounds (e.g. rain) to name a few.

Obviously we would need large hardware vendor support to even consider
such a thing a possibility one day, but then even Mesa supports the
shader interface for select hardware already (albeit old hardware).

What are peoples' thoughts?

-- 
Kip Warner -- Software Developer
President & CEO Kshatra Corp.
OpenPGP encrypted/signed mail preferred
http://www.thevertigo.com

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