Re: Optimal buffersize and GUI

Eric Wing <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
On 6/2/10, Kip Warner <[email protected]> wrote:
> On Tue, 2010-06-01 at 14:21 -0700, Eric Wing wrote:
>> Just another interesting datapoint I got when writing my new book on
>> OpenAL (Beginning iPhone Games Development). Daniel Peacock says he
>> personally likes to use four buffers of 25 milliseconds.
>>
>> -Eric
>
> Really happy to hear you're writing a book on it. Right now I don't
> think there's a single book exclusively on OpenAL.

So the book is now out. The physical book just started shipping.
My website for the book is here:
http://playcontrol.net/iphonegamebook

Because of market forces, marketing says it is an iPhone book, but it
just happens to cover just about every single thing in OpenAL. I
really wanted to make a difference and get a real OpenAL book out in
the market, so I tried very hard to write for two audiences, the
iPhone audience and the OpenAL audience. (Part of the effect of that
is my chapters are the longest in the book and I wrote about 120 pages
more than I was supposed to.) So please spread the word that there is
indeed an OpenAL book now on the market :)

> The closest we ever
> got was this book that never made it to print:
>
> http://www.amazon.com/OpenAL-Programming-Guide-Charles-Development/dp/1584503831/

Yes, in the course of writing my stuff, I've been asked about that
book several times. I'm curious if it ever actually made it to market
and what's actually in it.


Thanks,
Eric
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