Re: Optimal buffersize and GUI
Eric Wing <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
On 6/2/10, Kip Warner <[email protected]> wrote: > On Tue, 2010-06-01 at 14:21 -0700, Eric Wing wrote: >> Just another interesting datapoint I got when writing my new book on >> OpenAL (Beginning iPhone Games Development). Daniel Peacock says he >> personally likes to use four buffers of 25 milliseconds. >> >> -Eric > > Really happy to hear you're writing a book on it. Right now I don't > think there's a single book exclusively on OpenAL. So the book is now out. The physical book just started shipping. My website for the book is here: http://playcontrol.net/iphonegamebook Because of market forces, marketing says it is an iPhone book, but it just happens to cover just about every single thing in OpenAL. I really wanted to make a difference and get a real OpenAL book out in the market, so I tried very hard to write for two audiences, the iPhone audience and the OpenAL audience. (Part of the effect of that is my chapters are the longest in the book and I wrote about 120 pages more than I was supposed to.) So please spread the word that there is indeed an OpenAL book now on the market :) > The closest we ever > got was this book that never made it to print: > > http://www.amazon.com/OpenAL-Programming-Guide-Charles-Development/dp/1584503831/ Yes, in the course of writing my stuff, I've been asked about that book several times. I'm curious if it ever actually made it to market and what's actually in it. Thanks, Eric _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal