Re: Including files in different projects
Daniel PEACOCK <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <OF6028BDEE.605D2944-ON80257783.0045C841-80257783.00477EAF@cli.creaf.com> |
Hi Fruskus,
It looks like you haven't added the appropriate additional include
directories in your project settings. You need to specify the location
of the framework.h file (and all the OpenAL headers). Based on the path
to your capture.cpp it looks like you will need to have these as your
additional include directories ...
..\..\Framework\Win32
..\..\..\include"
You will also need to link with the OpenAL32.lib so you'll need to add this
to your project's Linker additional dependencies ...
..\..\..\libs\win32\OpenAL32.lib
Dan
Creative Labs (UK) Ltd.
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Fruskus
<karlonchiz@hotma
il.com> To
Sent by: [email protected]
openal-bounces@op cc
ensource.creative
.com Subject
[Openal] Including files in
different projects
18/08/2010 12:16
Hi to everyone!
I'm still struggling with the GUI for my vocoder, and I have the following
problem:
I have created a simple GUI, with just one "start" button using Windows
forms in VC++ 2008.
I have added this proyect to the main solution in wich my console app for
the vocoder project (based on one of the SDK samples) was.
So, I have one solution with to projects. I have set the GUI project as the
main one, and set the dependencies right.
I have included the framework.h, and the sources for the console
application.
When I try to compile I get:
"...\openal 1.1 sdk\samples\trokv gui 16ag\win32\Capture.cpp(5) : fatal
error c1083: cannot open include file: 'Framework.h': No such file or
directory"
Capture.cpp when compiled independently within its own project works fine.
I have tried adding all the framework folder files in the gui proyect as in
the SDK samples, and I get even more errors.
How should the framework files be included?
Sorry about such a long text, and thanks in advance.
Fruskus
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