Re: playback captured audio from mic
Carsten Fuchs <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Hi, On 30.08.2010 18:48, [email protected] wrote: > So, anyone have a fully working simple sample about how to do that?, hopefully a linux one... The other responses that you got probably already have very good solutions for you, especially as they're short and to the point. For completeness, let me mention that I too had this problem a while ago, when I wanted to capture mic input, do live digital signal processing on it, then output again. (The biggest problem in this was to keep both the input and output queues in sync, especially if you don't want to assume that they always run at the exact same "speed".) So after some experimentation, I found a solution that I'm quite happy with. It works under Windows and Linux, and it is implemented in a "sound system" as part of the Cafu engine <http://www.cafu.de>, but can also be used stand-alone. For details, see <http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem?rev=142> and especially sub-directories <http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem/Common?rev=142> and <http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem/SoundSysOpenAL?rev=142>. Best regards, Carsten -- Cafu - the open-source Game and Graphics Engine for multiplayer, cross-platform, real-time 3D Action Learn more at http://www.cafu.de _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal
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