Re: playback captured audio from mic

Carsten Fuchs <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Hi,

On 30.08.2010 18:48, [email protected] wrote:
> So, anyone have a fully working simple sample about how to do that?, hopefully a linux one...

The other responses that you got probably already have very good solutions for you, especially as 
they're short and to the point.

For completeness, let me mention that I too had this problem a while ago, when I wanted to capture 
mic input, do live digital signal processing on it, then output again. (The biggest problem in this 
was to keep both the input and output queues in sync, especially if you don't want to assume that 
they always run at the exact same "speed".)

So after some experimentation, I found a solution that I'm quite happy with. It works under Windows 
and Linux, and it is implemented in a "sound system" as part of the Cafu engine 
<http://www.cafu.de>, but can also be used stand-alone.

For details, see <http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem?rev=142> and especially 
sub-directories <http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem/Common?rev=142> and 
<http://trac.cafu.de/browser/cafu/trunk/Libs/SoundSystem/SoundSysOpenAL?rev=142>.

Best regards,
Carsten



-- 
    Cafu - the open-source Game and Graphics Engine
for multiplayer, cross-platform, real-time 3D Action
           Learn more at http://www.cafu.de

_______________________________________________
Openal mailing list
[email protected]
http://opensource.creative.com/mailman/listinfo/openal
smime.p7s (application/pkcs7-signature, 5 KB) - not displayed
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.