Re: Mac OS X i386

Eric Wing <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
On 9/17/10, ian clevy <[email protected]> wrote:
> Hey,
>
> Thanks for your answer.
>
> Any version is good for me just as long as it runs with the rest of my
> program ( which also uses SDL and OpenGL ).
>
> Since I sent my first message I have got the program compiled for a ppc
> architecture. I can run the program from Finder, the sounds don't play
> correctly ( some kind of fuzzy noise covers the sounds ). This may be a
> problem with my code that imports the wav files ( that works under windows )
> or another compatibility problem. But I'm using gcc 4.0 as a compiler and
> xCode won't let me debug or run the program because its says the debugger
> doesn't support ppc. So I can't debug :-(.
>
> With a i386 version of OpenAL for Mac I think I could at least debug or
> should I be using a different compiler / debugger ?
>

Yes, you will be able to use the debugger if you use the built-in
OpenAL framework. Please make your life easy and delete the your 3rd
party OpenAL framework. It doesn't sound like you have any good reason
to use this one.

-Eric
-- 
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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