Re: Mac OS X i386
Eric Wing <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
On 9/17/10, ian clevy <[email protected]> wrote: > Hey, > > Thanks for your answer. > > Any version is good for me just as long as it runs with the rest of my > program ( which also uses SDL and OpenGL ). > > Since I sent my first message I have got the program compiled for a ppc > architecture. I can run the program from Finder, the sounds don't play > correctly ( some kind of fuzzy noise covers the sounds ). This may be a > problem with my code that imports the wav files ( that works under windows ) > or another compatibility problem. But I'm using gcc 4.0 as a compiler and > xCode won't let me debug or run the program because its says the debugger > doesn't support ppc. So I can't debug :-(. > > With a i386 version of OpenAL for Mac I think I could at least debug or > should I be using a different compiler / debugger ? > Yes, you will be able to use the debugger if you use the built-in OpenAL framework. Please make your life easy and delete the your 3rd party OpenAL framework. It doesn't sound like you have any good reason to use this one. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal