Playback speeding up
Ed Phillips <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Hi, Recently, I've been trying to get our game working on newer Linux version (Ubuntu 10.10 x64 currently), and it works fine except for OpenAL. We have a music track streaming through OpenAL and then the various 3D position sound sources, etc. At various random times, the music speeds up for about 3-5 seconds and then goes back to normal, however, since the pitch stays the same, it tells me that maybe something on the system is trying to be "smart" and play catch-up for a sound device that is not keeping up (mine is an SBLive!)... or similar. Any idea what might be causing this? I'll tell ya, with each new version of Linux, we get some new "sound system" that causes even more problems than the previous one had. And it's not clear why... I mean, there's nothing gained that I can see by switching from the age-old ALSA/OSS stuff (that seemed to work for me). Thanks, Ed Ed Phillips <[email protected]> University of Delaware (302) 831-6082 Systems Programmer IV, Network and Systems Services _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal